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Civilization

Rasprava u 'Virtualna Arena' pokrenuta od Sherpa, 8. Studeni 2006..

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  1. 1

    0 glas/ova
    0.0%
  2. 2

    7.1%
  3. 3

    7.1%
  4. 4

    21.4%
  5. 5

    21.4%
  6. siljenje da odaberem samo jedan dio tog serijala smatram osobnom izdajom

    42.9%
  1. Ivanhoe

    Ivanhoe Dr. Disco

    Nisu dorca, no UI je fancy za razliku od petice gdje je bio spartanski. Sama igra pod haubom nije toliko različita od petice sa dlcovima, zasad je sve što vidim bilo i u prošlom CIVu ali tek sam krenuo.
     
  2. Aronys

    Aronys Wolves Die Young

    [​IMG]


    ^^
    Dobro je zasad.
     
    Amarok se sviđa ovo.
  3. Amarok

    Amarok Perpetuum Mobile

    Može, pod opcijama nađeš i uključiš.

    Neovisno o tome mičeš pogled klikanjem na scroll tipku na mišu. Na kraju sam isključio scrollanje mišem jer mi se iz nekog razloga svidjela rigidnost pogleda.

    Lijepa je igra i sviđa mi se za sad ^^
     
  4. Amarok

    Amarok Perpetuum Mobile

    Sve je više boardgameovsko - civ bonusi se biraju između dostupnih karata, npr.

    Fora su mi bonusi na research ovisno o situacijama. Napravio si grad pokraj mora? Ding, bonus na istraživanje sailinga!
     
  5. Aronys

    Aronys Wolves Die Young

    Districti su mi nešto najbolje. Mogu imati grad koji nije drito na obali i opet imati harbour. Promjena s builderima (workerima iz Civ5) mi je fenomenalna, nema više čekanja da se nešto napravi i ne zauzimaju mi mjesta u endgameu.
    Jako je lijepo, već imam 10 sati odigrano. :D
     
  6. Ivanhoe

    Ivanhoe Dr. Disco

    Gledam malo ovako na površini sve izgleda predobro od districta do civic sustava, tech boostova koji razbijaju monotoniju, buildera i envoya koji mi city stejtove čine daleko simpatičnijima od onih u petici, čak i nove ceste gdje nema više mikroanja u besvijest. Kao da su uzeli sve pošteno iz petice i ekspanzija i ušminkali da bude preglednije i više fensi. Čak lajkam i ono za kretanjem kroz protivničku kontrolnu zonu gdje i dalje imaš napad ako se krećeš kroz zonu.
     
  7. dorca vorbarra

    dorca vorbarra Kiss me

    je li uistinu religija toliko problematična? ima dosta negativnih komentara na steamu. i da ne možeš mijenjati ime gradova?
     
  8. Ivanhoe

    Ivanhoe Dr. Disco

    To sa gradovima mi se čini previd kojeg se rješava jednim pečom pa neznam čemu toliko negodovanja. Osobno možda promjenim jednom ime grada i nikad više.
     
  9. dorca vorbarra

    dorca vorbarra Kiss me

    meni je glupo da kao japan imam grad koji se zove antiohija
     
    aasgardium se sviđa ovo.
  10. Aronys

    Aronys Wolves Die Young

    Čitam te "negativne" recenzije na Steamu i... Čini mi se da ekipa daje thumbs down za jedan ili dva buga, a navode više dobrih stvari. Netko je prilično salty.

    Ugl. Civ 6 je super. Puuuno bolji od vanilla petice, iako će popraviti bugove patchevima uskoro.
     
  11. Ivanhoe

    Ivanhoe Dr. Disco

    Nitko nije spomenuo glavnu stvar u novom Civu, a to je uklanjanje tile-mikoranja. Nema više 10 turnova gradnje farme ili popravaka rudnika nakon barbarskih opsada. Sad postoje builder koji ima kapacitet gradnje tri improvmenta nakon čega perisha, a popravci traju po jedan turn. Sa time da builder može i na more, tako da nema više workboata. I onda se ljudi žale na neki glitch a igra ima fićura ko petica sa svim ekspanzijama.
     
  12. aasgardium

    aasgardium Eydishan

    Ako nešta ne valja, onda ne valja. Bez obzira na hrpu drugih fićura.
     
  13. dorca vorbarra

    dorca vorbarra Kiss me

    perisha? ma super, znači moraš ga ponovo praviti. a u kasnijim dobima i u petici su popravci 1 turn.
     
  14. Ivanhoe

    Ivanhoe Dr. Disco

    Ja ne znam tko bi htio da mu se glavni grad Engleske zove Kaptol ili nešto treće pa na to ne gledam na minus, nekom je to vjerojatno najgora stvar na svijetu. U kojem civu se mogla odredit boja civilizacije na minimapi, mislim na nijednom pa možemo reći da nijedan civ nevalja ako idemo u krajnost. Realno mi ne paše jedino cijena tako da... ali još nisam dovoljno igrao da istražim endgejm.

    Da moraš ga ponovo raditi što je super a ne da ih koljem ko muhe kasnije jer mi idleaju. Em su jeftiniji em su gotovi u turnu i kad ti ne trebaju ih NEMA dakle ne gutaju novce ako zaboraviš na njih u gradovima. Ako me išta naživciralo u prijašnjim nastavcima su tile-microanje i doomstackovi. Drugog se rješila već petica, a šestica konačno i prvog.
     
  15. dorca vorbarra

    dorca vorbarra Kiss me

    ne razumijem ovo s bojama i minimapom...
     
  16. Ivanhoe

    Ivanhoe Dr. Disco

    Pa jel na minimapi vidiš carstva i svaki civ ima svoju boju, engleska crvenu mislim. I nameplateovi za gradove isto imaju predefinirane boje. Rim ljubičastu itd... ovo sa imenima će riješiti neki od prvih pečeva jer ne zvuči teško za dodati.
     
  17. dorca vorbarra

    dorca vorbarra Kiss me

    odrediti boja, misliš osobno? pa to stvarno nije bitno ni za što. a neke su boje tradicionalne valjda još od prve igre.
     
  18. Ivanhoe

    Ivanhoe Dr. Disco

    Samo navodim kao primjer nedostatka fićure ako idemo tražit isto.
     
  19. Aronys

    Aronys Wolves Die Young

    Fall 2016 patch je vani, automatski se instalira ako imate igru na Steamu.

    [NEW]
    • Maps
    - Added a balanced six player map.
    - Added a balanced four player map.
    • ‘Cavalry and Cannonades’ Scenario Added
    - Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
    - Larger starting army and additional starting techs.
    - Time limit: 50 turns.
    - Goal: Possess the largest territory.
    • DX12 Support
    • Complete Logitech ARX Support

    [GAMEPLAY UPDATES]
    • Added additional notifications.
    • Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available.
    • Added additional Hotkey support (next unit, next city).
    • Added the ability to rename cities.
    • Added UI to show the next tile a city will grow to.
    • Added a visual cue for Barbarian Scouts that are alerted to your city.
    • Changed Dan Quayle rankings.

    [BALANCE CHANGES]
    • Added prerequisite project (Manhattan Project) for Operation Ivy.
    • Added Metal Casting as a prerequisite for Economics tech.
    • Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.
    • Adjusted relationship decay rates.
    • Reduced the effectiveness of cavalry production policies.
    • Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
    • Reduced border incursion warnings if the troops are within their own borders.
    • Increased the number of Great Works of Writing slots in the Amphitheater to 2.
    • Increased Counterspy operation time.
    • Increased the cost of Religious units and applied additional charges.
    • Units may no longer be deleted when they are damaged.
    • Deleting a unit no longer provides gold.
    • Updated Island Plates map to have more hills and mountains.
    • Units may no longer remove features from tiles that are not owned by that player.
    • Fallout now prevents resource harvesting.
    • Barbarian camps must spawn further away from low-difficulty players’ cities.

    [AI TUNING]
    • Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
    • Adjusted AI understanding of declared friendship.
    • Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
    • Increased AI competitiveness in building a more advanced military.
    • Increased AI usage of Inquisitors. Especially Phillip.
    • Increased AI value of upgrading units.
    • Increased AI use of Settler escorts.
    • Tuned AI usage of units that cannot move and shoot, like Catapults.
    • Tuned AI city and unit build planning.
    • Improved the ability of city-states to maintain a strong military

    [BUG FIXES]
    • Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.
    • Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
    • Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.
    • Fixed a unit cycling error with formations.
    • Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.
    • Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
    • Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
    • Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.
    • Fixed an issue where the Settler lens would not always show the right information to the player.
    • Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.
    • Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.
    • Fixed some crashes with units.
    • Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.
    • Fixed an issue where Trade Route yields were doubling in some instances.
    • Units in formations now break formation before teleporting between cities.
    • The achievement ‘For Queen and Country’ was unlocking too frequently.
    • AI with neutral relationships should accept delegations barring exceptional circumstances.
    • Can no longer declare a Joint War if it is invalid for either party.
    • Save game files should no longer be case sensitive.
    • Certain wonders were sending extra notifications.
    • Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war.
    • Liberating a civilization back to life will now bring them back into the game properly.
    • Observation Balloon range bonus was being incorrectly applied when stacked.
    • Text and grammar fixes.

    [VISUALS]
    • Buildings on snow will now have snow on them.
    • Added an Industrial Barbarian Encampment.
    • Added a ranger tower to National Parks.
    • Fixed some issues with buildings not culling around other world items properly.
    • Fixed an issue with some Districts not showing properly.
    • Miscellaneous polish applied to multiple improvements, districts, and buildings.

    [MULTIPLAYER]
    • Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected.
    • Allow multiplayer lobby's private game status to be toggled once the lobby has been created.
    • Cap the max players to 12.
    • Added LAN player name option to options screen.

    [UI]
    • Added the number of specialists working a tile.
    • Added some additional icons for espionage, promotions, etc.
    • Added additional Civilopedia shortcuts, including right clicking a unit portrait.
    • Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy.
    • Added Trade Route yields to the Reports screen.
    • Added City Center to the City Breakdown panel.
    • Added rewards and consequences to mission completed popups.
    • Updated the leader-chooser when beginning a new game.
    • Updated the end game Victory screen.
    • Updated the multiplayer staging room.
    • Updated city banners.
    • Updated Espionage mission chooser flow.
    • Updated to display what cities are getting amenities from each resource.
    • Changed resource icon backings to reflect the type of resource it is.
    • Auto-scroll to the first Great Person that can be claimed.
    • Improved search functionality in the Civilopedia.
    • Removed Barbarian data from player replay graphs.
    • ESC now closes the Tech, Civic, and Eureka popups.
    • When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.

    Sve u svemu, ogroman patch (ima preko 2 giga) i ovime su popravili više-manje sve. :D
     
  20. Sherpa

    Sherpa Legenda

    živote, savršen si



     
    Posljednje uređivanje: 28. Studeni 2017.
    Lady Charlotte se sviđa ovo.

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